style


A lot of students come to me with a whole epic in mind. Those who want to tell sprawling tales that will end up slip cased novels in the hundred of pages! Understandable. I mean, it’s Comics! Of course there’s a lot of people looking for that. I’m pretty guilty of doing it […]

The short and silent story


I’ve posted about the writing side of inventing characters, with comics of course the visuals are just as important, and by extension, often the world you set around them. If your comics take place in the now, then you don’t have to think as hard about it, just pick locations around you. […]

Character and Design


In my post “Like moving pictures, but not” I specifically talk about some of the ways Sequential Art and Cinema are different; How there are things comics can do that are completely unique to it. That said there are many ways in which they are similar and certainly a lot […]

Visual Storytelling in Cinema



This is a short talk about the role of Detail, nurse texture, look and simplicity in my comics, medicine as both style and tool.

Details, texture & simplicity!


Cartooning and caricature is the use of simplified forms and lines to represent people, animals and things. Modern cartooning is diverse, I see it as having three major families or styles, falling along a spectrum from most abstracted to most representational, and on to idealized. All popular styles will fall somewhere along this […]

Noodle Arms to Bigfoot: A Cartoon family


For some of my own work, most of it really, I don’t use digital lettering. Not the way demonstrated in my last post on this topic. I DO often shape my balloons the same way, using the expand selection trick after scanning hand-lettered text. But despite a fondness for the LOOK of […]

Analog lettering & Photoshop?